cfg settings don't get run, but it works. Set up each game with proper gameinfo lump so that games can be run by dropping the main file on ZDoom (SoD.pk7, Wolf3D.pk7, SoD_Lost.pk7, or SoD_Lost2.pk7).Reworked how SoD is marked as the current game (uses inventory marker given to new SoD player class).Removed Doom Keys, added items to give Wolf Keys on pickup.Renamed SoD graphics that were the same name as the wolf counterparts, added custom menudef for Spear Episodes.Updated GameInfo.txt files to accommodate new file structure.Back-ported Gez's SNDINFO and re-ripped sounds.
Gzdoom load order code#
Added Decorate code for all Lost Episodes Enemies/Items.Updated Textures.txt for all Lost Episodes Textures/Sprites.Also re-ripped/renamed all assets and consolidated Wolf, SoD, and Lost assets into the Resources file files basically act as launchers and contain the maps Separated all assets from the original game into Wolf3D_Resources.pk7 and all TC game content in the Wolf3D_Common.pk7 file Re-converted all maps with new version of maptowad tool.Updated MapToWad.exe to account for SoD and Lost Episodes textures and items.pk7s now only define the appropriate player class and episode(s) for that mapset)